[UNITINFO]
	{
UnitName=wind0;
	Objectname=wind0;
buildpic=wind+.jpg;
	Name=Wind Generator;
	Description=Produces Energy;
	FootprintX=4;
	FootprintZ=4;
	nanocolor=.45 .45 .45;
	BuildCostEnergy=9999;
	BuildCostMetal=999;
	MaxDamage=999;
	MaxWaterDepth=20;
	MaxSlope=20;
	BuildTime=999;
	SightDistance=120;
	Category=walker NRJ ;
	TEDClass=ENERGY;
	YardMap=oooooooooooooooo;
	corpse=iswin_dead;
	WindGenerator=99;
//energystorage=99;
//metalstorage=9;
//onoffable=1;
activatewhenbuilt=1;
	/*MaxWaterDepth=20;
	MaxSlope=20;
	BuildTime=999;
	SightDistance=120;
	TEDClass=ENERGY;
	YardMap=oooo oooo oooo oooo;
	
	Name=Wind Generator;
	Description=Produces Energy;
	FootprintX=4;
	FootprintZ=4;
	BuildCostEnergy=2000;
	BuildCostMetal=330;
BuildTime=1900;
	MaxDamage=300;
	MaxWaterDepth=255;
	MaxSlope=30;
	nanocolor=.45 .145 .45;
	Category=walker wind ;
	YardMap=o;
	Corpse=winD0_dead;
	WindGenerator=99;
//energystorage=99;
//metalstorage=9;
onoffable=1;
activatewhenbuilt=1;
AutoHeal=50;
idleTime=3000; 
idleAutoHeal=200;
SeismicDistance=1600;
SeismicSignature=12;
*/
//stealth=1;
//Init_Cloaked=1;
//CloakCost=500;
//MinCloakDistance=200;
//RadarDistance=1500;	
//SonarDistance=500;
//RadarDistanceJam=500;	
//SonarDistancejam=500;
	}
