Changes 0.151 => 0.152
- fixed crash bug caused by gunners
- replaced skeletons with ghouls (can jump)
- some tweaks to AI players (different set of units and some changed rules)
- added CA's priority gadget
- some more balancing


Changes 0.15 => 0.151
- fixed unsync causing bug connected to giving burrow orders
- all mobile witches are selected when double-clicking on them
- fixed dragons being built on each other and added some nice effects
- inluded CA's priority gadget
- burrowed units can be detected now by walking (very) close to them

Changes 0.14 => 0.15
- new unit: the redeemer, a tier 1 gunship that is quite useful against ground units
- the sledgehammer gunship will be available in tier 2 again
- made the skeletons, gunners and skeletal mages waterproof/amphibious. Only skeletons will be able to attack underwater
- made skeletal mages more accurate in order to be usefull against air targets again
- replaced the burrowing scripts and added a lua gadget that handels modified unit stats
- some fixes and little balancing

Changes 0.131 => 0.14
- optimization of melee and collision spheres
- enhancements to the GUI (chiligui)
- fixes to the GUI
- fixed LUPS
- tier2 is much cheaper now
- gunships (sledgehammer) can now be build with the lvl1 airpad
- balancing

Changes 0.13 => 0.131
- deactivation of LUPS unitil we have a fix
- blades can only shoot at air targets

Changes 0.12 => 0.13
- auras for the lich and the witch (must be enabled first by building totems)
- new units: the witch and totems
- shield spell for the witch
- teleport spell for the skeletal mage
- summoning stances for the lich and the necromancer - in this stance the summoners will act as factories
- the Seer (radar flying thing) can see all burrowed units in its line of sight
- costs are metal=energy=buildtime
- crude menue from CA is included
- the armor classes are reduced to LIGHT, HEAVY and FLYER (badtargetcategory is used here)
- the bonebeasts are more usefull against defender turrets now
- reacivated the GLSL shader
- fixed the cursed hand doing too much damage
- fixed the energy upkeep
- fixed sounds
- many other minor tweaks, balancing and changes...

Changes 0.11 => 0.12

- fixed buildtimes
- removed the LUPS cloaking effect from burrowed units
- no more assisting for anything (all units/factories can assist, none can be assisted) - let us see how this plays.


Changes 0.1 => 0.11

- deacivated the GLSL shader to avoid unsync until we have a fix
- added the crude menue to the game as well as a ton of other linked widgets from CA
- all game effects sounds are monochannel sounds now
- a widget that deactivates grounddecals in the metalview (you need to activate it!)
- fixed repair, reclaim, capture and resurrect speeds
- enemies can't be reclaimed anymore
- the Lich weapon now causes enemies to slow down and have an increased reloadtime
- removed one armortype and made specialdamages more uniform
- all unitcosts are CA style now: energy=metal=buildtime
- assistance: only Necromancers and Liches can assist each other, factories can`t be assisted as well as obelisks. Obelisks can't assist either. The Altar of Darkness MUST be assisted by Necromancers and Liches
- few small fixes and balance changes
- reduced the particle count of the building effects massively

