
	========================================== WAR EVOLUTION ==========================================

	1. Changelog
	2. Introduction
	3. Leveling and Extras
	4. Mechs

	========================================== 1. Changelog ==========================================

	
	1. Changelog:

        - 1.762 - fixed heavy's gattiling guns
                - really nerfed nukes now
                - small buff on mines and a change on their description 
                - impulse mine is higly explosive now 
                - storlord plasma cannons are kind of a shotgun now
                - rocket packs are really useful now
                - shields are visible now

        - 1.76  - increased dgun nukes flight time and turn rate (to match spring 0.76b1)
                - made all mechs more resistant to fall damage for the good old weeeeeeees !
                - added impulse mine

        - 1.7   - some sounds (mostly volumes) tweaked
		- startvelocity of d-gun weapons increased a lot (more usefull now)
		- increased areaofeffect of nuce to 400 (from 320) and of artillery nuke to 350 (from 280) [both d-gun weapons]	
		- flames arent interceptable by shields (0.73b changed this)
		- added canassist=0 tag for stormlord
		- reduced buildtimes of mines to 250/450 (from 300/500)
		- increased damage of lowartillery to 110 from 105
		- increased cloaking costs of blackknight 35/55 (from 30/50)
		- increased energyuse of machinegun (wargod) to 4 (from 3)
		- increased tolerance of backmines to 4500 (from 2500) which makes it much easier to fire them
		- blackknight is now also effected by impulse weapons
		- increased speed of blackknight to 3.6 (3.4)
		- some explosions changed
		- increased impulsefactor of impulsegun to 19 (from 17)
 		- some mass changes
		- reduced damage of shotgun (werewolf) to 43 (from 45), also increased energycost per shot to 50 (from 20)
		- added weapon change sounds

	- 1.62  - fixed bug which made it possible to fire high traj weapon in low traj mode
		- increased accuracy of lowartillery to 1400 (from 1200)
		- reduced impulsefactor of highartillery to 0.5 (from 2)	
		- reduced impulsefactor of mine to 0.4 (from 0.5) and heavy mine to 0.6 (from 0.8)
		- reduced damage of high artillery to 500 (from 550)

	- 1.61	- cause ppl said the movement sound was too loud, i reduced the volume by 50%

	- 1.6	- reduced buildcosts of cutter to 500 (from 600) so enemy mechs will level slower when attacking a sentry gun
		- also increased exp needed to reach next level for sentry gun to 0.35, because it gets faster exp now 
		- sentry guns are more accurate now: accuracy 1100 instead of 1300 
		- sentry guns are more resistant versus flamers now: they only take 13 damage (instead of 19)
		- acceleration and speed of stromlord increased 0.05/3.0 (0.04/2.8)
		- stormlord now can have 9 heavy mines and 14 normal mines (7/11 before). They also need more energy to cloak now
		- normal mines buildtime decreased to 300 (from 350) 
		- accuracy of gattling gun (wargod) increased [means he is less accurate] to 1500 (from 1400)
		- some sounds have been changed/added. Thanks do DrInferno!
		- decreased speed of high artillery to 540 (from 740) so the bullets will not fly that high and reach their targets faster
		- increased damage of low artillery to 105 (from 100) but also increased accuracy to 1200 (from 950) - it is less accurate now 
		- increased workertime of werewolf to 160 (from 150)
		- increased mincloakdistance of black knight to 120 (from 100) 
		- decreased range of flamer to 400 (from 650)
		- increased damage of highartillery done to shields to 2000 (from 1100) 	
		- a lot animation fixes/changes		
		- reduced unit explosion damage done to mines to 1
		- reduced speed of flames to 200 (from 300)
		- added move animation sounds (cool!!) and fixed a lot sound volume problems 		

	- 1.52: - decreased impulsefactor from low artillery, high artillery and 4x rockets
		- fixed missing change of cloaking costs for black knight and mines (finaly it works).
		- changed paralyzer mine to another damage doing mine.
		- changed "duck" animations of black knight and stormlord (still not happy with them)
		- fixed bug with the canon of the stormlord (his canon was able to fire high trajectory too)

	- 1.51: - decreased damage done to mines from all weapons to 1
		- fixed paralyze time
		- mines need at least 1 energy to be cloaked, so they will auto decloak after the minelayer is destroyed

	- 1.5:  - increased mass of werewolf to 680 (from 620)
		- buildtimes changed so that each bot repairs HP with the same speed (before it was that wargod had the same buildtime as werewolf but much more HP)
		- increased cloakcosts of black knight to 30/50 (before it was 20/40)	
		- increased velocity of nuclear missiles but also increased flight height
		- increased speed and acceleration of black knight: 3.4 speed and 0.05 acceleration (before 3.2 and 0.04)
		- decreased impulsefactor of rocketpacks to 6 (from 7) but increased accuracy (wobble is now 5200 instead of 6000)
		- decreased damage of a single rocket to 200 (from 300) cause they are more accurate now
		- increased impulsefactor of impulse gun to 11 (from 10)  
		- increased workertime of werewolf to 150 (from 100)
		- added STORMLORD as artillery and minelayer mech
		- grafical improvements (some textures, models, extra animations, explosions)
		- shield regeneration decreased -15%
		- increased damage of sentry gun done to shields to 25 (was 20)
		- increased buildtime of sentry gun 3500 (from 2500)
		- sentry gun is now able to gain a level at 0.35 exp
		- now you get a pseudo message when you have gained a level
		- loading pic added

	- 1.4b: - reduced damage of laser cannons from werewolf to 220 (250)
		- reduced shield regeneration rate to 23 (30)
		- added stealth and jamming ability to flamethrower class
		- increased cost of engineer, so he will level slower
		- increased area of effect of rocketpacks to 172 (142)
		- increased speed of all units + 0.2
		- black knight is now more resistant to other flamers (he takes only 5 damage instead of 19)		
		- sound of turrets gattling guns changed
		- flamer sound changed
		- wargod has now a different long range plasma model (decreased reloadtime and damage, so its still same damage per sec)
		- removed unused textures and sounds to reduce filesize 
		- changed cloaking system (costs and range)
		- mass values changed a bit 
		x thx a lot to Fox and DrInferno for their help

	- 1.3b: - removed autoheal from gattling turret
		- increased buildtime from gattling turret to 2000 (instead of 1500)
 		- increased damage of flamethrower a bit
		- increased reloadtime to gattling turret 0.12 (from 0.09)
		- increased speed of black knight to 3.0 (2.8)
		- decreased speed of werewolf to 2.8 (3.0)

	- 1.2b: - Reduced metal from wreckages to 50 (from 1000)
		- increased speed of all units (+20-30 %)
		- rockets are more accurate now
		- increased explosion damage to 500 (from 100)
		- reduced HP of turrets to 4000 (from 5000)
		- turrets need metal to shoot now (prevents exploiting them)
		- backmines fire now 6 instead of 5 mines

	- 1.1b: - Pyro added
		- Engineer added
		- retextured the wargod
		- balance changes:
		- only mainweapons are blocked by shield (except flamer)
	- 1.0a:	- start release including wargod with 6 possible upgrades. 


	========================================== 2. Introduction ==========================================


	2. Introduction:	

	War Evolution is a fun mod. It is very different from all other existing mods for spring. And contains 
	some nice features like level gaining or switching weapons. It also forces players to act like a team.
	In War Evolution you controle one single robot, which is able to gain levels for dealing damage to enemy players. 
	With every level the unit will gain extra stuff like new weapons or armour (see upgrade list) and become
	stronger and stronger. 
	The goal of this mod is, to be the last robot/team standing on the battlefield. You can choose between 
	different mech classes, each one with its unique advantages/abilities like building 
	defence structures or cloak and stealth abilities. For team games a mix of different classes will 
	be better than a team of equal bots.


	========================================== 3. Leveling and Extras ==========================================


	3. Leveling and Extras:
	
	If your Robot gained enough experiens, he will be upgraded with one extra upgrade. The extras are 
	completeley randomized, so at the first level there are 6 possibile different units available.
	In level 2 there are 6x5 = 30 possible variants and so on.
	
	The upgrades in detail for the WARGOD:
     	
		1. Headbeam - medium damage, no impact, good for ranged combat
		
		2. Shoulder Rockerpack - medium damage, strong impact, very inaccurate over distance
	
		3. Impact Gun - medium damage, medium impact, moderate accurate

		4. Rockelauncher - low damage, strong impact, must be build manually and needs to be fired by "d" (like d gun)

		5. extra armour - gives your bot a damage modifier of 0.8 (-20% incoming damage)

		6. shield generator - gives your bot a shield generator which will repulse some weapons

	The upgrades in detail for the BLACK KNIGHT:
     	
		1. Laserbeam - high damage, no impact, medium range
		
		2. Rocketpack - medium damage, strong impact, very inaccurate over distance
	
		3. Machine Gun - high damage, no impact, moderate accurate

		4. Artillery - low damage, strong impact, must be build manually and needs to be fired by "d" (like d gun)

		5. extra armour - gives your bot a damage modifier of 0.8 (-20% incoming damage)

		6. shield generator - gives your bot a shield generator which will repulse some weapons	

	The upgrades in detail for the WEREWOLF:
     	
		1. Headlaser - high damage, no impact, medium range
		
		2. Impact Gun - medium damage, strong impact, very inaccurate over distance
	
		3. Plasmashots - high damage, no impact, medium range

		4. Rocketpack - medium damage, strong impact, very inaccurate over distance

		5. Rocketpack - medium damage, strong impact, very inaccurate over distance

		6. extra armour - gives your bot a damage modifier of 0.8 (-20% incoming damage)

	The upgrades in detail for the STORMLORD:
     	
		1. Twin Canon - high damage, low impact, medium range
		
		2. Rockets - medium damage, strong impact, very inaccurate over distance
	
		3. Missiles - medium damage, no impact, very accurate

		4. Lightning gun - medium damage, no impact, very accurate, short range

		5. Lasers - medium damage, long damage, no impact

		6. extra armour - gives your bot a damage modifier of 0.8 (-20% incoming damage)


	Leveling:
	
		1. level - experience > 0.06	

		2. level - experience > 0.15

		3. level - experience > 0.30

		4. level - experience > 0.50

		5. level - experience > 0.80

		6. level - experience > 1.20


	========================================== 4. Mechs ==========================================


	4. Mechs:


	-== Wargod ==-


	The wargod is the strongest, but also slowest Mech on the battlefield. With his strong plasma cannons
	he can shoot over long distance and with his gattling guns hes able to attack in close combat with high damage.
	The wargod has the strongest armour and the highest regeneration rate.

	- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
	
	- The mini guns (on - mode) are weapons for shorter range. They are stronger than the plasma cannons,
	  but need a lot of energy.
	

	-== Black Knight ==-


	The Black Knight is the Close Combat Mech. He is the fastest mech, but is also weak in ranged combat. With his
	flame thrower, he can even beat a worgod. The Black Knight is the only mech who is completely stealthed. He also can jamm radars in on mode. 

	- The plasma cannons (off - mode) are weapons for long range. They dont need energy to fire
	
	- The flame throwers (on - mode) are weapons for short range. They are the strongest weapons on the battlefield, but need energy
	  to fire.


	-== Werewolf ==-


	The Werewolf is a Combat Engineer Mech. He has medium speed, low Hit Points and only medium weapon power. But he has the ability
	to build defence turrets and repair other mechs. WARNING: he can only have 2 towers at the same time or they wont shoot anymore.

	- The laser cannons (off - mode) are weapons for long range. They need some energy to fire
	
	- plasma shotguns (on - mode) are weapons for short range. They are stronger than laser cannons, but only over short distance. They
	  also cost energy to fire.

	- His sentry guns can also gain one level 


	-== Stormlord ==-
	

	The Stormlord is the Mine Layer and long range artillery mech. He is armed with a long range artillery which can shoot over mountains
	and crush defences while staying out of range of the enemy turrets. He has the ability to heal other mechs, but only very slow. He also can 
	build two types of mines (small and big mines). WARNING: he can only have 11 mines at the same time or they wont explode anymore.
	He has medium speed and armour.
	
	- The artillery in low trajectory mode shoots like a plasma cannon but with a bit shorter range.

	- The artillery in high trajectory mode can shoot ofer long ranges and also over hills and walls. It also makes high damage.


	
	========================================== WAR EVOLUTION ==========================================