Advanced BA change log

v1.56:

-fixed moveinfo.tdf, now compatible with Spring 0.80.0
-fixed some typos and mod info
-Research center (both sides) renamed to Architecture center and better balanced


v1.55:

-Adv. BA Chickens merged with Adv. BA, to play chicken defense select it form "Game End Mode" dropdown list
-All build menu stuff added with Adv. BA is now located at the end of build menus, keeping the BA layout untouched
-T3 battleships weapon range issues fixed
-Devastator anti-matter accelerator cannons aim accuracy decreased causing them to fire much more often, as they aim too slow to be dead on as required before. Though they hit their target rather often. Damage reduced to 2/3
-Upgraded pop-up Dragon Teeth defenses for both sides (buildabe by helpers or by upgrading)
-CORE LLT can now be upgraded to HLLT as well
-T3 shipyards now require less water deepth (86 ARM / 89 CORE)
-some other small fixes, tweaks and balances, but nothing that would have a noticable impact on gameplay


v1.54:

-Anti-matter Reactors build times reduced to 2/3, 1055333 now
-T3 shipyards for both sides
-T3 battleships for both sides
-T3 aircraft carriers for both sides
-T3 metal extractors for both sides
-Lots of typos and unit names fixed
-Super Krogoths weapon explosions now match their power


v1.53:

-Operations Centre metal cost halved
-several graphical bugfixes, cob fixes, weapon fixes and some minor balances
-lots of excess and unreferenced files removed, archive size reduced

v1.52 and prior:
changes where not documented