[AI] { author=[RoX]1v0ry_k1ng; version=0.1; message=Config by [RoX]1v0ry_k1ng taking noobs to school; abstract=0; use_mod_default_if_absent=0; defence_spacing=10; power_spacing=1; factory_spacing=11; default_spacing=4; dynamic_selection=0; spacemod=0; hard_target=0; antistall=0; interpolate_tag=b_na; MaxStallTimeMobile=10; MaxStallTimeImmobile=10; normal_handicap=35; antistallwindow=43; initial_threat_value=2; maximum_attack_group_size=25; increase_threshold_percentage=1.01010101010101; increase_threshold_value=3; mexnoweaponradius=800; hold_pos=arm_podger,arm_adv_kbot_lab,core_crasher,arm_seer,arm_scarab,arm_jethro,arm_samson,arm_penetrator,arm_rocko,arm_shooter,arm_maverick,core_slasher,core_enforcer,core_executioner,core_warlord,arm_crusader,arm_conqueror,arm_archer,arm_millenium,core_morty,core_reaper,core_sumo,core_adv_construction_kbot,core_adv_construction_vehicle; maneouvre=arm_commander,,core_missile_frigate; roam= ,arm_hovercraft_platform,arm_flash,arm_stumpy,arm_jeffy,arm_peeper,arm_panther,arm_spider,arm_triton,arm_adv_aircraft_plant,arm_peewee,arm_hammer,arm_zeus,core_commander,core_instigator,core_searcher,core_snake,core_construction_ship,core_leviathan,core_shark,core_snapper,core_slinger,core_scrubber,arm_lurker,arm_piranha,core_leveler,core_pyro,core_goliath; hold_fire=arm_commander; return_fire=; fire_at_will=core_snake,core_leviathan, ,core_shark,arm_archer; NoAntiStall=; AlwaysAntiStall=arm_adv_construction_kbot,arm_podger,core_spoiler,core_warlord,core_executioner; singlebuild=arm_kbot_lab,arm_vehicle_plant,arm_advanced_radar_tower,arm_adv_vehicle_plant,arm_adv_kbot_lab,core_adv_kbot_lab,core_kbot_lab,core_vehicle_plant,arm_hovercraft_platform,arm_podger,arm_ambusher,arm_guardian,arm_flakker,arm_radar_jamming_tower,arm_sentinel,arm_energy_storage,arm_metal_storage,arm_albatross,arm_annihilator,core_shipyard,core_adv_aircraft_plant,core_seaplane_platform,core_adv_shipyard,arm_protector,arm_retaliator,core_metal_storage,core_krogoth_gantry,core_hovercraft_platform,core_fusion_power_plant,core_fortitude_missile_defense,core_energy_storage,core_doomsday_machine,core_gaat_gun,core_viper,core_advanced_radar_tower,core_neutron,core_silencer,core_immolator; solobuild=arm_defender,arm_aircraft_plant,arm_invader,arm_adv_aircraft_plant,arm_ambusher,arm_annihilator,arm_cloakable_fusion_reactor,arm_flakker,arm_sentinel,arm_adv_kbot_lab,arm_solar_collector,arm_ranger,arm_jammer,arm_geothermal_powerplant,core_light_laser_tower,core_metal_maker,core_solar_collector,core_radar_tower,core_pulverizer,core_torpedo_launcher,core_sonar_station,core_advanced_torpedo_launcher,core_advanced_sonar_station,core_aircraft_plant,arm_radar_tower,core_light_fusion_power_plant,core_adv_vehicle_plant,core_adv_aircraft_plant,arm_light_laser_tower,core_moho_metal_maker,core_moho_mine,core_cobra; scouters=; attackers=arm_flash,arm_samson,arm_stumpy,arm_tornado,arm_panther,arm_bulldog,arm_decoy_commander,arm_eraser,arm_fido,arm_flea,arm_hammer,arm_hawk,arm_jeffy,arm_invader,arm_jammer,arm_jethro,arm_luger,arm_marky,arm_maverick,arm_merl,arm_peeper,arm_peewee,arm_pelican,arm_penetrator,arm_phalanx,arm_raven,arm_rocko,arm_seer,arm_shooter,arm_skeeter,arm_spider,arm_triton,arm_zeus,arm_zipper,arm_anaconda,arm_skimmer,arm_swatter,arm_wombat,core_ak,core_crasher,core_storm,core_thud,arm_brawler,arm_warrior,arm_vulcan,arm_ranger,arm_phoenix,core_instigator,core_slasher,core_raider,core_searcher,core_snake,core_enforcer,core_leviathan,core_executioner,core_warlord,core_missile_frigate,core_shark,core_avenger,core_shadow,core_voodoo,core_rapier,core_hurricane,core_the_can,core_titan,core_typhoon,core_vamp,core_vulture,core_weasel,core_copperhead,core_crock,core_decoy_commander,core_deleter,core_dominator,core_diplomat,core_fink,core_freaker,core_gimp,core_hedgehog,core_hive,core_informer,core_leveler,core_snapper,core_slinger,core_nixer,core_scrubber,arm_crusader,arm_lurker,arm_conqueror,arm_millenium,arm_piranha,core_goliath,core_krogoth,core_morty,core_pyro,core_reaper,core_roach,core_spectre,core_sumo,core_voyeur; [geotherm] { searchdistance=6000; noenemiesdistance=600; } } [TASKLISTS] { [NORMAL] { arm_commander=commander; arm_u0commander=commander; arm_luacommander=commander; arm_kbot_lab=armkbotlab1; arm_construction_kbot=conbotl1,conbotlist2,conbotlist3,conbotlist4,conbotlist5; arm_construction_vehicle=conbotl1,conbotlist2,conbotlist3,conbotlist4,conbotlist5; arm_vehicle_plant=armvplantl1; arm_podger=minelayerarm; arm_adv_vehicle_plant=armarvvlab; arm_adv_construction_vehicle=armconvl2,armconvl22,armconvl23,armconvl24,armconvl25,armconvl26; arm_adv_construction_kbot=arml2conbot1,arml2conbot2,arml2conbot3,arml2conbot4,arml2conbot5,arml2conbot6; arm_aircraft_plant=aircraft_plant; arm_construction_aircraft=conaircraft,conaircraft1; arm_mobile_fusion=mobile_fusion; arm_decoy_commander=decoy; arm_fark=fark1,fark2,fark3,fark4; arm_construction_hovercraft=hovercon1; arm_adv_construction_aircraft=advconair1; arm_adv_kbot_lab=arml2kbotlab1; arm_adv_aircraft_plant=advairplant; arm_advanced_sonar_station=advairplant; core_construction_kbot=c_l1_kbotcon,c_l1_kbotcon1,c_l1_kbotcon2,c_l1_kbotcon3,c_l1_kbotcon4,c_l1_kbotcon5,c_l1_kbotcon6,c_l1_kbotcon7; core_construction_vehicle=c_l1_kbotcon,c_l1_kbotcon1,c_l1_kbotcon2,c_l1_kbotcon3,c_l1_kbotcon4,c_l1_kbotcon5,c_l1_kbotcon6,c_l1_kbotcon7; core_kbot_lab=c_kbotlab; core_commander=c_commander; core_u0commander=c_commander; core_luacommander=c_commander; core_spoiler=c_l1_minelayrt; core_vehicle_plant=c_l1_vehicleplant; core_shipyard=c_sealab_l1; core_construction_ship=c_sealab_l1,c_conship_l1,c_conship_l1_2,c_conship_l1_3,c_conship_l1_4; core_construction_aircraft=c_l1_aircon1,c_l1_aircon2; core_decoy_commander=c_commander; core_aircraft_plant=c_l1_airplant; core_adv_aircraft_plant=c_l1_airplant_l2; core_adv_construction_aircraft=c_l2_aircon; core_construction_seaplane=c_l1_aircon1,c_l1_aircon2; core_construction_hovercraft=c_l1_aircon1,c_l1_aircon2; core_hovercraft_platform=c_hoverplant; core_adv_shipyard=c_l2_shipyard; core_adv_construction_sub=c_l2_consub; core_adv_construction_kbot=l2_con_kbot,l2_con_kbot1,l2_con_kbot2; core_adv_kbot_lab=c_l2_kbotlab; core_adv_vehicle_plant=c_l2_vehicleplant; core_adv_construction_vehicle=l2_con_kbot,l2_con_kbot1,c_l1_conv,c_l1_conv2; } [CHEAT] { arm_commander=commander; core_commander=commander; } [LISTS] { commander=b_mex,b_mex,arm_kbot_lab,b_power,b_mex,b_power,b_reclaim,b_reclaim,b_reclaim,b_metal_maker,b_power,b_guardian_mobiles,b_offensive_repair_retreat,b_guard_factory,b_offensive_repair_retreat; conbotl1=b_reclaim,b_randmove,arm_defender,b_mex,b_power,b_mex,arm_defender,b_mex,b_radar,b_mex,b_power,b_power,b_mex,b_metal_maker,arm_defender,b_mex,b_power,b_repair,arm_defender,b_mex,b_power,b_metal_maker,arm_defender,b_repair,b_estore,b_retreat,arm_adv_vehicle_plant,base_pos,arm_defender,arm_defender,arm_defender,b_power,b_mex,arm_defender,arm_aircraft_plant,b_repair,b_randmove,b_randmove,b_guard_factory; armkbotlab1=arm_peewee,arm_peewee,arm_construction_kbot,arm_construction_kbot,arm_rocko,arm_construction_kbot,arm_rocko,arm_construction_kbot,arm_rocko,arm_peewee,arm_rocko,arm_jethro,arm_rocko,arm_peewee,arm_construction_kbot,arm_rocko,arm_peewee,arm_jethro,arm_peewee,arm_construction_kbot,arm_rocko,arm_rocko,arm_construction_kbot,arm_rocko,arm_jethro,arm_rocko,arm_peewee,arm_construction_kbot,arm_hammer,arm_jethro,arm_construction_kbot,arm_hammer,arm_rocko,arm_jethro,arm_hammer,arm_hammer,arm_rocko,arm_peewee,arm_jethro,arm_hammer,arm_construction_kbot,arm_rocko,arm_jethro; armvplantl1=arm_flash,arm_flash,arm_construction_vehicle,arm_construction_vehicle,arm_flash,arm_flash,arm_construction_vehicle,arm_flash,arm_flash,arm_podger,arm_samson,arm_samson,arm_samson,arm_samson,arm_samson,arm_construction_vehicle,arm_flash,arm_flash,arm_samson,arm_samson,arm_samson,arm_stumpy,arm_stumpy,arm_construction_vehicle,arm_construction_vehicle,arm_construction_vehicle,arm_flash,arm_samson,arm_flash,arm_samson,arm_flash,arm_stumpy,arm_construction_vehicle,arm_flash,arm_stumpy,arm_construction_vehicle,arm_stumpy,arm_stumpy,arm_samson,arm_construction_vehicle; minelayerarm=arm_mini_mine,b_reclaim,arm_mini_mine,arm_mini_mine,arm_mini_mine,b_repair,arm_mini_mine,arm_mini_mine,b_reclaim,arm_mini_mine,arm_mini_mine,b_repair,arm_mini_mine,arm_mini_mine,arm_mini_mine,arm_mini_mine,b_reclaim,arm_mini_mine,arm_mini_mine,arm_mini_mine,b_guardian,b_guard_factory; minelyaerarmauto1=b_focal_mine,b_focal_mine,b_reclaim,b_focal_mine,b_focal_mine,b_repair,b_focal_mine,b_focal_mine,b_reclaim,b_focal_mine,b_focal_mine,b_focal_mine,b_reclaim,b_focal_mine,b_repair,b_focal_mine,b_focal_mine,b_focal_mine,b_focal_mine,b_focal_mine,b_guardian,b_guard_factory; conbotlist2=b_power,b_reclaim,b_power,arm_defender,b_mex,arm_defender,b_mex,arm_defender,b_mex,arm_defender,b_reclaim,b_mex,arm_defender,b_mstore,b_guardian,arm_energy_storage; conbotlist3=b_mex,b_reclaim,b_power,b_power,arm_defender,b_radar,b_mex,arm_defender,core_light_laser_tower,b_geo,b_estore,b_metal_maker,b_metal_maker,b_mex,arm_light_laser_tower,b_metal_maker,b_metal_maker,b_metal_maker,b_retreat,arm_adv_vehicle_plant,base_pos,b_metal_maker,arm_defender,b_defence,arm_defender,b_mex,arm_defender,b_mex,b_guard_like_con,b_randmove,b_randmove,b_guard_factory; conbotlist4=arm_defender,b_reclaim,b_randmove,b_reclaim,b_mex,arm_defender,b_mex,b_mex,b_radar,arm_defender,b_mex,arm_defender,b_mex,b_power,b_defence,b_radar,b_retreat,b_mex,arm_adv_vehicle_plant,base_pos,arm_light_laser_tower,arm_defender,arm_defender,b_power,b_metal_maker,b_reclaim,arm_defender,b_guardian_mobiles,b_mex,arm_defender,b_mex,arm_defender,b_guardian_mobiles,b_randmove,b_randmove,b_guard_factory; conbotlist5=b_mex,arm_defender,b_mex,b_reclaim,b_randmove,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_mex,arm_defender,b_mex; conbotlist6=b_mex,b_mex,b_power,b_reclaim,arm_defender,b_mex,arm_defender,b_mex,arm_defender,b_radar,b_mex,arm_defender,b_mex,arm_defender,b_mex,b_mex,arm_defender,b_radar,b_mex,arm_defender,b_mex,arm_defender,b_mex,b_retreat,arm_defender,arm_adv_kbot_lab,arm_light_laser_tower,base_pos,arm_defender,arm_aircraft_plant,b_retreat,b_mex,arm_aircraft_plant,base_pos,b_mex,arm_defender,b_mex,b_mex,b_guardian,b_guardian_mobiles,b_randmove,b_offensive_repair_retreat,b_randmove,b_guard_factory,b_randmove; armarvvlab=arm_adv_construction_vehicle,arm_adv_construction_vehicle,arm_panther,arm_panther,arm_mobile_fusion,arm_adv_construction_vehicle,arm_seer,arm_spider,arm_bulldog,arm_phalanx,arm_spider,arm_merl,arm_mobile_fusion,arm_luger,arm_adv_construction_vehicle,arm_mobile_fusion,arm_panther,arm_bulldog,arm_panther,arm_bulldog,arm_bulldog,arm_mobile_fusion,arm_seer,arm_panther,arm_phalanx,arm_panther,arm_penetrator,arm_seer,arm_mobile_fusion,arm_panther,arm_penetrator,arm_spider,arm_bulldog,arm_phalanx,arm_spider,arm_panther,arm_mobile_fusion,arm_panther,arm_panther,arm_seer,arm_mobile_fusion,arm_panther,arm_panther,arm_bulldog,arm_panther,arm_panther,arm_bulldog,arm_panther,arm_spider,arm_spider,arm_spider,arm_bulldog,arm_bulldog,arm_bulldog,arm_bulldog,arm_bulldog; armarvvlab1=arm_spider,arm_panther,arm_spider,arm_panther,arm_adv_construction_vehicle; armarvvlab2=arm_mobile_fusion; armconvl2=b_reclaim,b_guardian,b_guard_like_con,b_guard_factory; armconvl22=b_reclaim,arm_moho_metal_maker,arm_moho_metal_maker,b_estore,arm_moho_metal_maker,arm_moho_metal_maker,b_jammer,arm_advanced_radar_tower,b_repair,b_reclaim,b_guardian,b_guardian,arm_flakker,b_guard_factory; armconvl23=b_reclaim,arm_moho_mine,arm_moho_mine,arm_flakker,arm_moho_mine,arm_moho_mine,arm_cloakable_fusion_reactor,arm_moho_mine,arm_moho_mine,arm_moho_mine,arm_moho_mine,arm_moho_mine,arm_moho_mine,arm_moho_mine,arm_moho_mine; armconvl24=b_reclaim,b_randmove,b_randmove,b_randmove,b_reclaim,b_reclaim,b_reclaim,b_guard_like_con; armconvl25=b_reclaim,b_reclaim,b_reclaim,arm_adv_kbot_lab,b_jammer,b_guardian,b_guard_factory; armconvl26=b_reclaim,b_randmove,b_repair,b_guard_factory; arml2kbotlab1=arm_adv_construction_kbot,arm_invader,arm_adv_construction_kbot,arm_invader,arm_decoy_commander,arm_adv_construction_kbot,arm_invader,arm_fark,arm_invader,arm_adv_construction_kbot,arm_fark,arm_marky,arm_maverick,arm_maverick,arm_maverick,arm_maverick,arm_zeus,arm_zeus,arm_zeus,arm_zeus,arm_fark,arm_shooter,arm_shooter,arm_maverick,arm_maverick,arm_maverick,arm_maverick,arm_marky,arm_zeus,arm_zeus,arm_zeus,arm_zeus,arm_zeus,arm_zeus; arml2conbot1=arm_flakker,b_reclaim,b_repair,b_randmove,b_randmove,b_guard_factory; arml2conbot2=arm_cloakable_fusion_reactor,arm_moho_metal_maker,arm_cloakable_fusion_reactor,arm_moho_metal_maker,arm_cloakable_fusion_reactor,arm_moho_metal_maker,arm_cloakable_fusion_reactor,arm_moho_metal_maker,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor,arm_cloakable_fusion_reactor; arml2conbot3=b_offensive_repair_retreat,b_guard_like_con,b_na; arml2conbot4=arm_moho_metal_maker,b_defence,b_jammer,b_antimissile,b_silo,b_guardian; arml2conbot5=arm_energy_storage,b_repair,b_metal_maker,b_random,b_reclaim,arm_aircraft_plant,arm_flakker,b_guard_like_con; arml2conbot6=arm_moho_metal_maker,b_guardian; fark1=b_reclaim,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_resurect,b_guardian; fark2=b_reclaim,b_guardian; fark3=b_reclaim,b_guardian_mobiles,b_offensive_repair_retreat; fark4=b_reclaim,b_mex,b_factory,b_random,b_defence,b_radar,b_jammer,b_repair,b_radar,b_reclaim,b_power,b_defence,b_guardian,b_guard_factory; fark5=b_reclaim,b_reclaim,b_repair,b_defence,b_reclaim,b_defence,b_reclaim,b_defence,b_reclaim,b_defence,b_reclaim,b_repair,b_defence,b_reclaim,b_defence,b_repair,b_repair,b_reclaim,b_defence,b_reclaim,b_defence,b_reclaim,b_defence,b_repair,b_reclaim,b_reclaim,b_defence,b_defence,b_repair,b_jammer,b_guardian,b_guard_factory; aircraft_plant=arm_construction_aircraft,arm_tornado,arm_tornado; conaircraft=b_mex,b_mex,b_mex,b_repair,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_repair,b_reclaim,b_repair,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,arm_adv_aircraft_plant,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_repair,b_repair,b_repair,b_guard_factory; conaircraft1=b_mex,b_mex,arm_adv_aircraft_plant,b_mex,b_reclaim,b_reclaim,b_reclaim,b_reclaim,arm_aircraft_plant,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_reclaim,b_guardian; mobile_fusion=b_retreat; hoverfactory=arm_construction_hovercraft,arm_construction_hovercraft,arm_construction_hovercraft,arm_construction_hovercraft,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault,b_rand_assault; hovercon1=b_mex,b_reclaim,b_mex,b_mex,b_mex,b_mex,b_mex,b_mex,b_mex,b_mex,b_mex,b_mex,b_guardian,b_guardian,b_guardian,b_guardian,b_guardian,b_guardian,b_guardian,b_guardian,b_guardian,b_guard_factory; hovercon2=b_reclaim,b_reclaim,b_reclaim,b_guardian,b_guard_factory; advairplant=arm_adv_construction_aircraft,arm_phoenix,arm_brawler; advconair1=arm_air_repair_pad,b_mex,b_reclaim,arm_aircraft_plant,b_guard_factory; c_commander=b_mex,b_mex,core_vehicle_plant,b_power,b_mex,b_reclaim,b_power,b_mex,b_radar,b_defence,b_power,b_guardian,b_reclaim,b_guardian_mobiles,b_guardian,b_repair,b_reclaim,b_guardian_mobiles,b_guardian,b_reclaim,b_mex,b_power,b_guardian,b_mex,b_mex,base_pos,b_defence,b_guardian,b_radar,b_metal_maker,b_metal_maker,b_repair,b_guardian,b_repair,b_dgun,b_guardian,b_guardian_mobiles,b_mex,b_power,b_defence,b_mex,b_reclaim,b_guardian,b_repair,b_power,b_offensive_repair_retreat,b_radar,b_dgun,b_dgun,b_dgun,b_guardian_mobiles,b_retreat,b_reclaim,b_defence,b_offensive_repair_retreat,b_reclaim; c_l1_kbotcon=b_reclaim,b_reclaim,core_pulverizer,b_mex,b_power,core_pulverizer,b_reclaim,core_adv_vehicle_plant,b_power,core_pulverizer,b_guardian,b_guard_like_con,b_randmove,b_randmove,b_guard_factory; c_l1_kbotcon1=b_reclaim,b_reclaim,b_mex,b_power,b_reclaim,core_pulverizer,b_mex,core_pulverizer,b_mex,core_pulverizer,b_mex,core_pulverizer; c_l1_kbotcon2=core_aircraft_plant,b_reclaim,b_reclaim,b_mex,b_reclaim,b_power,core_pulverizer,b_mex,b_reclaim,b_power,core_pulverizer,b_mex,b_reclaim,b_repair,core_pulverizer,b_mex,core_pulverizer,b_mex,core_pulverizer,core_light_laser_tower,b_reclaim,b_repair,b_mex,b_guardian,core_pulverizer,b_mex,core_adv_kbot_lab,core_pulverizer,b_reclaim,b_mex,core_pulverizer,b_mex,b_reclaim,core_light_laser_tower,b_repair,core_pulverizer,core_adv_vehicle_plant,b_reclaim,b_repair,b_mex,core_pulverizer,b_guardian,b_mex,core_pulverizer,b_mex,b_reclaim,core_pulverizer,b_mex,b_retreat,b_power,b_power,b_reclaim,b_power,b_power,b_power,b_power,b_power,b_guard_like_con,core_light_laser_tower,b_randmove,b_randmove; c_l1_kbotcon3=core_adv_kbot_lab,b_reclaim,b_reclaim,b_mex,core_pulverizer,b_power,b_power,b_mex,core_pulverizer,b_radar,b_geo,b_reclaim,b_power,core_pulverizer,b_repair,core_adv_kbot_lab,b_estore,b_reclaim,b_guardian,b_metal_maker,core_pulverizer,b_metal_maker,core_pulverizer,b_metal_maker,b_reclaim,b_metal_maker,b_repair,b_metal_maker,b_metal_maker,b_power,core_adv_vehicle_plant,b_guardian,b_mex,core_pulverizer,b_mstore,b_repair,b_power,b_mex,b_reclaim,b_mex,b_power,core_pulverizer,core_pulverizer,core_pulverizer,core_adv_aircraft_plant,b_randmove,b_randmove,b_guard_factory; c_l1_kbotcon4=b_reclaim,b_reclaim,b_mex,b_power,b_reclaim,b_power,b_metal_maker,b_guardian,core_pulverizer,b_reclaim,core_pulverizer,b_power,b_power,b_power,b_power,b_repair,b_power,b_reclaim,b_power,b_guardian,b_power,b_mstore,core_light_laser_tower,b_reclaim,b_mex,b_repair,b_reclaim,b_mex,b_guardian,b_guardian_mobiles,b_mex,b_mex,b_mex,b_mex,b_mex,b_randmove,b_randmove; c_l1_kbotcon5=b_reclaim,b_reclaim,b_mex,b_power,b_mex,b_power,core_pulverizer,b_estore,b_repair,b_metal_maker,b_metal_maker,core_pulverizer,core_adv_vehicle_plant,b_power,b_guardian,core_pulverizer,b_reclaim,b_mex,b_reclaim,core_pulverizer,b_repair,b_mex,core_gaat_gun,core_pulverizer,b_geo,b_radar,b_guardian_mobiles,core_pulverizer,b_reclaim,b_guardian,b_mex,core_pulverizer,b_mex,b_mex,core_pulverizer,b_mex,b_mex,core_pulverizer,core_pulverizer,b_mex,b_mex,core_pulverizer,core_adv_vehicle_plant,b_mex,b_guardian_mobiles,b_guardian,b_randmove,b_randmove,b_guard_factory; c_l1_kbotcon6=b_reclaim,b_reclaim,b_mex,b_power,core_pulverizer,b_mex,b_mex,b_reclaim,core_pulverizer,b_retreat,b_retreat,b_repair,b_reclaim,b_guardian,b_metal_maker,core_adv_vehicle_plant,b_power,b_metal_maker,b_power,b_power,b_reclaim,core_adv_kbot_lab,b_repair,b_power,b_power,core_aircraft_plant,b_mex,b_guardian,b_guardian_mobiles,b_guard_like_con,core_adv_aircraft_plant,b_randmove,b_randmove,b_guard_factory; random_move=b_randmove,b_na; decoy=b_mex,b_mex,b_mex,b_mex,b_mex,b_offensive_repair_retreat; c_l1_kbotcon7=b_reclaim,b_mex,b_power,core_pulverizer,b_guardian_mobiles,b_power,b_guardian,b_mex,core_pulverizer,b_mex,core_adv_vehicle_plant,b_mex,core_pulverizer,b_mex,core_pulverizer,b_mex,core_pulverizer,b_mex,b_mex,core_light_laser_tower,b_randmove,b_randmove,b_guard_factory; c_l1_vehicleplant=core_instigator,core_instigator,core_spoiler,core_spoiler,core_construction_vehicle,core_slasher,core_construction_vehicle,core_raider,core_raider,core_construction_vehicle,core_spoiler,core_instigator,core_raider,core_construction_vehicle,core_slasher,core_raider,core_raider,core_slasher,core_instigator,core_raider,core_raider,core_construction_vehicle,core_instigator,core_construction_vehicle,core_instigator,core_slasher,core_raider,core_slasher,core_raider,core_slasher,core_construction_vehicle,core_raider,core_raider,core_construction_vehicle,core_raider,core_slasher,core_raider,core_raider,core_spoiler,core_instigator,core_slasher,core_raider,core_slasher,core_raider,core_slasher,core_slasher,core_instigator,core_slasher,core_construction_vehicle,core_raider,core_raider,core_raider,core_raider,core_raider; c_l1_minelayrt=b_randmove,b_reclaim,b_guard_factory; c_l2_kbotlab=core_pyro,core_adv_construction_kbot,core_the_can,core_adv_construction_kbot,core_morty,core_adv_construction_kbot,core_roach,core_adv_construction_kbot,core_spectre,core_roach,core_adv_construction_kbot,core_morty,core_the_can,core_dominator,core_the_can,core_adv_construction_kbot,core_adv_construction_kbot,core_dominator,core_decoy_commander,core_pyro,core_pyro,core_resurrection_kbot,core_pyro,core_pyro,core_adv_construction_kbot,core_adv_construction_kbot,core_morty,core_dominator,core_the_can,core_the_can,core_adv_construction_kbot,core_sumo,core_the_can,core_pyro,core_pyro,core_morty,core_dominator,core_morty,core_adv_construction_kbot,core_resurrection_kbot,core_pyro,core_pyro,core_the_can,core_the_can,core_sumo,core_sumo,core_the_can,core_the_can,core_the_can,core_the_can,core_decoy_commander,core_the_can,core_the_can,core_the_can,core_the_can,core_the_can; c_sealab_l1=core_searcher,core_searcher,core_construction_ship,core_searcher,core_searcher,core_construction_ship,core_searcher,core_searcher,core_construction_ship,core_construction_ship,core_snake,core_searcher,core_searcher,core_searcher,core_enforcer,core_searcher,core_searcher,core_construction_ship,core_searcher,core_searcher,core_snake,core_searcher,core_enforcer,core_searcher,core_searcher,core_construction_ship,core_snake,core_searcher,core_searcher,core_enforcer,core_searcher,core_snake,core_searcher,core_enforcer,core_construction_ship,core_searcher,core_snake,core_searcher,core_searcher,core_snake,core_construction_ship,core_enforcer,core_searcher,core_searcher,core_construction_ship; c_conship_l1=b_reclaim,core_underwater_metal_extractor,core_sonar_station,b_reclaim,core_underwater_metal_extractor,b_guardian,core_underwater_metal_extractor,core_sonar_station,core_underwater_metal_extractor,core_underwater_metal_extractor,core_underwater_metal_extractor,b_reclaim,core_underwater_metal_extractor,b_reclaim,core_torpedo_launcher,core_underwater_metal_storage,core_underwater_metal_extractor,b_reclaim,core_sonar_station,core_underwater_metal_extractor,core_sonar_station,b_repair,b_guardian,core_underwater_metal_extractor,b_repair,core_underwater_metal_extractor,core_seaplane_platform,core_sonar_station,b_reclaim,core_underwater_metal_extractor,core_underwater_metal_extractor,core_underwater_energy_storage,core_sonar_station,core_underwater_metal_extractor,arm_adv_shipyard,core_underwater_metal_extractor,core_torpedo_launcher,b_guard_like_con; c_conship_l1_2=b_reclaim,core_tidal_generator,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,b_reclaim,core_tidal_generator,core_tidal_generator,core_tidal_generator,core_sonar_station,core_stinger,core_tidal_generator,core_tidal_generator,b_repair,core_sonar_station,b_guardian,core_tidal_generator,core_torpedo_launcher,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,core_tidal_generator,core_sonar_station,core_tidal_generator,core_underwater_energy_storage,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,b_guardian,core_tidal_generator,core_seaplane_platform,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,core_tidal_generator,b_repair,core_floating_metal_maker,core_tidal_generator,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,core_stinger,core_torpedo_launcher,core_sonar_station,b_reclaim,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,core_tidal_generator,b_reclaim,core_floating_metal_maker,core_tidal_generator,core_tidal_generator,core_floating_metal_maker,core_tidal_generator,core_underwater_metal_storage; c_conship_l1_3=b_reclaim,core_underwater_metal_extractor,core_tidal_generator,core_stinger,core_tidal_generator,b_guard_factory; c_conship_l1_4=b_reclaim,core_underwater_metal_extractor,core_tidal_generator,core_underwater_metal_extractor,core_tidal_generator,core_sonar_station,core_underwater_metal_extractor,core_tidal_generator,b_guardian,core_floating_metal_maker,core_underwater_metal_extractor,core_tidal_generator,b_reclaim,core_underwater_metal_extractor,core_stinger,core_underwater_metal_extractor,core_floating_metal_maker,core_adv_shipyard,core_tidal_generator,core_underwater_metal_storage,core_underwater_metal_extractor,b_guardian,core_sonar_station,core_floating_metal_maker,core_underwater_metal_extractor,core_tidal_generator,core_underwater_metal_extractor,core_tidal_generator,core_stinger,core_tidal_generator,core_floating_metal_maker,b_reclaim; c_l1_airplant=core_construction_aircraft,core_avenger,core_construction_aircraft,core_voodoo,core_construction_aircraft,core_avenger,core_construction_aircraft,core_voodoo,core_voodoo; c_l1_airplant_l2=core_adv_construction_aircraft,core_hurricane,core_adv_construction_aircraft,core_rapier,core_adv_construction_aircraft,core_hurricane,core_hurricane,core_rapier; c_l2_aircon=core_air_repair_pad,b_guard_factory; c_l1_aircon1=b_mex,b_reclaim,b_mex,b_reclaim,b_mex,b_reclaim,b_mex,b_reclaim,b_mex,b_reclaim,b_mex; c_l1_aircon2=b_guard_factory; c_l1_fighter=b_guardian_mobiles; c_hoverplant=core_construction_hovercraft,core_scrubber,core_construction_hovercraft,core_scrubber,core_construction_hovercraft,core_slinger,core_snapper,core_nixer,core_snapper,core_snapper,core_scrubber,core_nixer,core_snapper,core_snapper,core_nixer,core_snapper,core_snapper,core_construction_hovercraft,core_slinger,core_nixer,core_snapper,core_construction_hovercraft,core_snapper,core_snapper,core_slinger,core_scrubber,core_scrubber; c_l2_shipyard=core_adv_construction_sub,core_shark,core_adv_construction_sub,core_shark,core_adv_construction_sub,core_phantom,core_shark,core_adv_construction_sub,core_hive,core_adv_construction_sub,core_shredder,core_executioner,core_shredder,core_executioner,core_shredder,core_executioner; c_l2_consub=b_mex,b_mex,b_mex,arm_advanced_sonar_station,arm_advanced_torpedo_launcher,b_mex,b_mex,b_mex,b_guard_like_con,b_guard_factory; c_kbotlab=core_ak,core_ak,core_construction_kbot,core_construction_kbot,core_ak,core_ak,core_ak,core_construction_kbot,core_storm,core_storm,core_storm,core_storm,core_construction_kbot,core_storm,core_storm,core_construction_kbot,core_construction_kbot,core_ak,core_ak,core_crasher,core_crasher,core_construction_kbot,core_crasher,core_crasher,core_thud,core_thud,core_construction_kbot,core_ak,core_ak,core_crasher,core_crasher,core_crasher,core_storm,core_storm,core_storm,core_storm,core_construction_kbot,core_construction_kbot,core_thud,core_thud,core_thud,core_crasher,core_crasher,core_ak,core_ak,core_construction_kbot,core_construction_kbot; l2_con_kbot=core_energy_storage,core_moho_metal_maker,core_moho_metal_maker,core_light_fusion_power_plant,b_guardian,core_light_fusion_power_plant,core_cobra,core_light_fusion_power_plant,core_light_fusion_power_plant,core_light_fusion_power_plant,b_guardian_mobiles,core_light_fusion_power_plant,core_light_fusion_power_plant,b_guardian,core_light_fusion_power_plant,b_guard_like_con,core_light_fusion_power_plant,core_cobra,core_light_fusion_power_plant,core_light_fusion_power_plant,core_light_fusion_power_plant,core_light_fusion_power_plant,b_guardian,core_light_fusion_power_plant,core_light_fusion_power_plant,core_light_fusion_power_plant,core_cobra,core_light_fusion_power_plant,core_light_fusion_power_plant,b_guardian_mobiles,core_light_fusion_power_plant,core_light_fusion_power_plant,b_guardian_mobiles,core_light_fusion_power_plant,core_light_fusion_power_plant,core_light_fusion_power_plant,core_fusion_power_plant; l2_con_kbot1=core_moho_mine,core_moho_mine,core_advanced_radar_tower,core_moho_mine,core_moho_mine,b_guardian_mobiles,core_moho_mine,core_moho_mine,b_guardian,core_viper,core_moho_mine,core_moho_metal_maker; l2_con_kbot2=b_guardian,b_reclaim,arm_protector,b_guard_factory; c_l2_vehicleplant=core_adv_construction_vehicle,core_reaper,core_adv_construction_vehicle,core_reaper,core_adv_construction_vehicle,core_copperhead,core_leveler,core_adv_construction_vehicle,core_leveler,core_adv_construction_vehicle,core_leveler,core_adv_construction_vehicle,core_leveler,core_copperhead,core_mobile_artillery,core_reaper,core_adv_construction_vehicle,core_goliath,core_copperhead,core_goliath,core_copperhead,core_goliath,core_copperhead,core_mobile_artillery,core_mobile_artillery,core_reaper,core_reaper; c_l1_conv=core_moho_metal_maker,core_neutron,core_silencer,core_gaat_gun,core_fortitude_missile_defense; c_l1_conv2=core_immolator,b_guard_factory; } } [ECONOMY] { [RULES] { power=0.7; mex=0.7; factorymetal=0.7; factoryenergy=0.7; factorymetalgap=0.7; energystorage=0.7; metalstorage=0.7; makermetal=0.7; makerenergy=0.7; [EXTREME] { power=0.7; mex=0.7; factorymetal=0.7; factoryenergy=0.7; factorymetalgap=0.7; energystorage=0.7; metalstorage=0.7; makermetal=0.7; makerenergy=0.7; } } } [Resource] { [ConstructionRepairRanges] { arm_commander=10000; arm_construction_vehicle=1000; arm_construction_kbot=1200; arm_construction_aircraft=1000; arm_construction_hovercraft=1000; arm_fark=800; arm_adv_construction_aircraft=1000; arm_adv_construction_kbot=1000; arm_adv_construction_vehicle=1000; arm_podger=500; core_commander=2000; core_spoiler=2000; core_construction_kbot=2000; core_construction_vehicle=2000; core_construction_ship=2000; core_adv_construction_kbot=2000; core_adv_construction_vehicle=2000; } [ConstructionExclusionRange] { arm_radar_tower=1200; arm_radar_jamming_tower=1200; arm_sentinel=1300; arm_light_laser_tower=1000; arm_metal_maker=500; core_radar_tower=1000; core_sonar_station=1000; } [MaxEnergy] { arm_solar_collector=850; arm_defender=900; arm_metal_maker=600; arm_construction_kbot=2100; arm_hammer=700; arm_jethro=8000; arm_peewee=6600; arm_rocko=1000; arm_radar_tower=900; arm_podger=800; arm_stumpy=800; arm_samson=800; arm_flash=900; arm_construction_vehicle=890; arm_light_laser_tower=900; core_light_laser_tower=600; core_solar_collector=800; core_metal_maker=400; core_spoiler=400; } [MinEnergy] { arm_geothermal_powerplant=160; arm_retaliator=2000; arm_sentinel=400; arm_popper_mine=150; arm_adv_kbot_lab=1400; arm_mini_mine=150; arm_hovercraft_platform=90000; arm_adv_aircraft_plant=2400; arm_guardian=1500; arm_annihilator=2500; arm_cloakable_fusion_reactor=1200; arm_ambusher=5000; arm_aircraft_plant=2100; arm_vulcan=5000; core_adv_vehicle_plant=1800; core_adv_kbot_lab=270; core_adv_aircraft_plant=2000; core_hovercraft_platform=6000; core_seaplane_platform=2000; core_adv_shipyard=1000; core_toaster=9000; core_aircraft_plant=2200; core_fortitude_missile_defense=1800; core_fusion_power_plant=5500; } }