Built By:
[BUILTBY] [/BUILTBY]
|
Basic Stats
[STAT buildcostmetal]
| Metal Cost |
{VALUE} |
[/STAT buildcostmetal]
[STAT buildcostenergy]
| Energy Cost |
{VALUE} |
[/STAT buildcostenergy]
[STAT buildtime]
| Build Time |
{VALUE} |
[/STAT buildtime]
| Footprint |
[STAT footprintx]{VALUE}[/STAT footprintx]x[STAT footprintz]{VALUE}[/STAT footprintz] |
[STAT category]
| Category |
{VALUE} |
[/STAT category]
[STAT maxdamage]
| Max Damage |
{VALUE} |
[/STAT maxdamage]
|
Detection Stats
[STAT sightdistance]
| LoS |
{VALUE} |
[/STAT sightdistance]
[STAT radardistance]
| Radar Range |
{VALUE} |
[/STAT radardistance]
[STAT sonardistance]
| Sonar Range |
{VALUE} |
[/STAT sonardistance]
[STAT radardistancejam]
| Radar Jammer Range |
{VALUE} |
[/STAT radardistancejam]
[STAT sonardistancejam]
| Sonar Jammer Range |
{VALUE} |
[/STAT sonardistancejam]
[STAT stealth]
| This unit is Stealthed |
[/STAT stealth]
[STAT cloakcost]
| This unit can cloak |
| Cloaking Cost |
{VALUE} |
[/STAT cloakcost]
[STAT cloakcostmoving]
| Cloaking Cost while moving |
{VALUE} |
[/STAT cloakcostmoving]
[STAT mincloakdistance]
| Minimum cloaking distance |
{VALUE} |
[/STAT mincloakdistance]
|
Can Build:
[BUILDTREE] [/BUILDTREE]
|
Movement Stats
[STAT maxvelocity]
| Max Velocity |
{VALUE} |
[/STAT maxvelocity]
[STAT acceleration]
| Acceleration |
{VALUE} |
[/STAT acceleration]
[STAT brakerate]
| BrakeRate |
{VALUE} |
[/STAT brakerate]
[STAT turnrate]
| TurnRate |
{VALUE} |
[/STAT turnrate]
|
Weapon Stats
[STAT weapon1 case='lower']
| Weapon 1 |
{VALUE} |
[/STAT weapon1]
[STAT weapon2 case='lower']
| Weapon 2 |
{VALUE} |
[/STAT weapon2]
[STAT weapon3 case='lower']
| Weapon 3 |
{VALUE} |
[/STAT weapon3]
[STAT weapon4 case='lower']
| Weapon 4 |
{VALUE} |
[/STAT weapon4]
[STAT weapon5 case='lower']
| Weapon 5 |
{VALUE} |
[/STAT weapon5]
[STAT weapon6 case='lower']
| Weapon 6 |
{VALUE} |
[/STAT weapon6]
[STAT weapon7 case='lower']
| Weapon 7 |
{VALUE} |
[/STAT weapon7]
[STAT weapon8 case='lower']
| Weapon 8 |
{VALUE} |
[/STAT weapon8]
[STAT weapon9 case='lower']
| Weapon 9 |
{VALUE} |
[/STAT weapon9]
[STAT weapon10 case='lower']
| Weapon 10 |
{VALUE} |
[/STAT weapon10]
[STAT weapon11 case='lower']
| Weapon 11 |
{VALUE} |
[/STAT weapon11]
[STAT weapon12 case='lower']
| Weapon 12 |
{VALUE} |
[/STAT weapon12]
[STAT weapon13 case='lower']
| Weapon 13 |
{VALUE} |
[/STAT weapon13]
[STAT weapon14 case='lower']
| Weapon 14 |
{VALUE} |
[/STAT weapon14]
[STAT weapon15 case='lower']
| Weapon 15 |
{VALUE} |
[/STAT weapon15]
[STAT weapon16 case='lower']
| Weapon 16 |
{VALUE} |
[/STAT weapon16]
|
Miscellaneous Stats
[STAT immunetoparalyzer blankzero='1']
| Immune to Paralyzer |
[/STAT immunetoparalyzer]
[STAT explodeas case='lower']
| Explosion |
{VALUE} |
[/STAT explodeas]
[STAT selfdestructas case='lower']
| Self Destruct |
{VALUE} |
[/STAT selfdestructas]
[STAT maxslope]
| Max Slope |
{VALUE} |
[/STAT maxslope]
|
Construction Stats
[STAT workertime]
| Worker Time |
{VALUE} |
[/STAT workertime]
[STAT metalmake]
| Metal Make |
{VALUE} |
[/STAT metalmake]
[STAT energymake]
| Energy Make |
{VALUE} |
[/STAT energymake]
[STAT metalstorage]
| Metal Storage |
{VALUE} |
[/STAT metalstorage]
[STAT energystorage]
| Energy Storage |
{VALUE} |
[/STAT energystorage]
|
| |